
Apollonian Gasket
Recursive sphere-fold Apollonian limit set. Bass deepens recursion; mid bends the fold; treble jitters the lattice.
pack gallery

Recursive sphere-fold Apollonian limit set. Bass deepens recursion; mid bends the fold; treble jitters the lattice.

Matrix-style falling glyph columns. Treble speeds the fall, bass thickens the head, each column tints from its spectrum bin.

Concentric color rings pulsing with the beat, smeared by a multi-tap bloom pass. Demonstrates pack post-FX chains.

Escape-time Burning Ship fractal — abs-fold gives ship/antenna structures and harsh diagonal flames. Bass contracts the camera, beats flash the boundary.

Iterative caustic shimmer (port of the classic Shadertoy MdlXz8). Treble drives shimmer speed, bass deepens contrast.

Kawaii anime-style toadstool mushroom bopping to the beat

Reads the previous frame, warps and decays it, adds beat-triggered starbursts. Classic MilkDrop feel.

Doom-style flame licking up from the bottom of the screen. Bass fans the flames, beats throw embers.

Flappy-bird scene: bird hops on every beat, pipes scroll across the sky, scroll speed and gap drift react to bass.

First-person wireframe sprint through a black void. The runner bobs to the beat, gates rush in on every kick.

Polar-warped spiral galaxy with FBM dust and a glowing core. Bass swells the core, mid rotates the arms, treble adds star sparkle.

Animated Julia Set fractal with smooth coloring and orbiting c-parameter. Original shader by Pedro Schneider, MIT License. https://github.com/pedrotrschneider/shader-fractals

Ray-marched 3D Mandelbulb fractal with HSV coloring and ambient occlusion. Original shader by Pedro Schneider, MIT License. https://github.com/pedrotrschneider/shader-fractals

Classic plasma effect written in GLSL (Shadertoy convention). Demonstrates the GLSL-to-WGSL transpilation pipeline.

Concentric rings + radial swirl. Bass drives ring frequency, mid biases the swirl, beats flash brighter.

Animated Julia set. The constant c orbits a circle (phase locked to the beat); RMS pumps the radius; treble shifts colors.

N-fold mirror symmetry over a roaming plasma. Bass spins the petals, mid morphs them, beats flash the seam.

3D Menger-sponge KIFS: abs-fold + rotate + scale, ray-marched. Mid drives the fold rotation, bass orbits the camera, beats flash the surface.

Eight metaball blobs floating in warm goo. Bass swells the blobs, beats pinch them apart and back together.

Branching electric bolts that fire on each beat and decay between them. Bass hits forge brighter strikes.

Domain-warped fbm reflective surface. Bass intensifies the warp, treble sharpens specular, mid recolors.

3D folding-space fractal raymarched live. Bass swells the fold scale, mid drives palette, beats flash.

Kaleidoscope-folded Mandelbrot view that drifts between Seahorse Valley, Misiurewicz, Tante Renate, and Paul Bourke. Bass contracts the camera; beats flash a band along the boundary.

Mandelbrot deep-zoom via perturbation theory. f64 reference orbit on CPU + f32 delta iteration on GPU lifts the precision wall from depth ~10 to ~30. Mid drives palette, beats sparkle.

Geiss-flavored fluid swirl — domain-warped FBM with palette cycling. Bass kicks up vorticity, treble adds glitter.

Wireframe car cruising down a neon-outlined cityscape; buildings on either side fly past with heights pumping to the beat.

Classic CRT-style waveform line synthesized from FFT bins. Bass thickens the trace, treble adds high-frequency wobble.

Tier 2. WASM Verlet particles spawned on beats. Treble blows them sideways, gravity pulls them back.

Demoscene-flavored plasma. Sums of sines that drift with the music. Bass shifts hue, mids tint, beats punch.

Circular spectrum analyzer — 32 bars radiating from a glowing core. Bass swells the core, treble lights the outer rim.

Lissajous-style XY oscilloscope painted on a dotted CRT graticule. Bands drive the X/Y frequencies, beats throw the trace.

Classic 32-band spectrum analyzer. Vertical bars rise with each frequency bin; tops glow on peaks.

Volumetric kaliset fractal - deep-space flight through star clusters. Original shader by Pablo Roman Andrioli, MIT License. https://www.shadertoy.com/view/XlfGRj

Warp-speed starfield rushing past the camera. Bass accelerates the warp, beats blow stars into streaks.

Outrun perspective grid + neon sun with horizontal cut bars. Bass drives sun glow, mid speeds the grid scroll, treble brightens lines.

Quarter-arc Truchet tile maze that scrolls. Mid drives line thickness, bass shifts hue, beats brighten the path.

Endless textured tunnel rushing inward. Bass throws you forward, mid widens the bore, treble shimmers the walls.

Worley cellular noise. Bass jitters cell points; treble glows the edges; mid scrolls the field.

Spiral arms swirling toward a singularity. Bass tightens the spiral, treble adds chromatic shimmer along the arms.

Tier 2 sample. WASM produces RGB + accumulated bass energy each frame; the shader paints a cell grid with those values.